Friday, April 19, 2013

Part 3 - The Conclusion of ATZ Haven Protection Scenario

Here's the last turns of this game:

Turn Twenty-one - The guard move first and open fire for some more zombies cut down while the zombies move in but its too far for them to get into melee.



Turn Twenty-two - The guard falter and can't do anything so the zombies move in for the attack but the team leaders fight back and knock off the attackers with the other soldier locked in combat with a bunch of dead.  While the civilians try to flee but are attacked by the zombies who cna't get at them.



Turn Twenty-three - Woes for the guard they can't decide what to do but the zombies can and in the melee both a team leader and soldier and knocked out of the fight.  With the other team leader locked in combat with the zombies it doesn't look good for the guard but at least the civilians got away.




Turn Twenty-four - Luckily for the guard the zombies are frozen so the team leader and the driver are able to move the wounded into the Humvee while the team leader attacks the zombies in front of him and cuts them down.


 


Turn Twenty-five - The guard activate first and jump in the Humvee and attempt to run down the zombies in front of them who dodge out of the way.  While the rest just shamble after the vehicle.


Turn Twenty-six - Zombies only activate and attack the Humvee but are blown away by the guard while the mob moves up.



Turn Twenty-seven - Double 1's rolled and the wire is attached.   Time to get out of Dodge.

Turn Twenty-eight - Zombies only turn and they attack the Humvee but are driven away by the team leader and held off by the driver.



Turn Twenty-nine - Double 6's and a sniper hits the driver and takes him out of the fight.

Turn Thirty - The worst happens and the guard doesn't activate.  The zombies move on the Humvee and overwhelm the team leader taking him out of the fight and the entire crew devoured by the zombies but at least the power was restored.


Aftermath - On a good note I rolled for the repair crew and they were able to get away guess the zombies were too busy with the guard.

About the game.  I played All Things Zombie in half scale so the board is 18" square.  I used 15mm miniatures and HO vehicles.  The rules are from www.twohourwargames.com while the miniatures came from www.rebelminis.com http://khurasanminiatures.tripod.com/index.html and http://www.oldglory25s.com/  the buildings came from eBay an old kids town construction set and the road was from www.hotzmats.com  

Hope you enjoyed this scenario as much as I did playing it.   Next week I'll have a new scenario Law & Order Patrol.

Gary


No comments:

Post a Comment