Thursday, December 24, 2015

Highway to the North

This is the battlefield for my next 3mm modern scenario.   Highway to the North was a original scenario by Bruce Rea-Taylor which I have modified for my own use.   Hope to be able to play and then post a battle report in the next week.


The gaming area is 3 x 4 feet with the top being the east.   The scenario pits NATO (Norwegian and British) vs Soviet forces in Aug 1985.   It is a delaying action for NATO who needs to hold the town and stop the Soviets from exiting forces off the Southwest road.    More later  Gary

Monday, December 14, 2015

Nuiwa-Shar Battle Report

Fought this scenario at my local clubs meeting on Dec 13th.   Had four players two for the Pakistani and two Indian.   Here is the layout of the battle and the forces for both sides.

 
The Indian forces consisted of a battalion of T72 tanks with a battalion of infantry in BMP1's a recon company of T55's and a PT76 and a artillery battalion of Abbot's.

 
The Pakistan forces included two battalions of M48A5 tanks with a battalion of infantry in M113's and a battalion of M109A1 artillery.



On the first turn the Indians arrive on the board and approach toward the objectives (the village of Nuiwa-Shar and the oilfields).  They were able to make two moves before the Pakistan forces appeared on the table.  The last picture shows the end of turn two.   The action is about to start.


 
The start of turn three and first blood to the Indians.

 
But during their turn the Pakistani's get their revenge and with an accurate artillery barrage followed up by accurate tank fire were able to knock out 6 T72s.  The bottom picture shows the end of the firing for Pakistan but before their move for the turn.
 

 


The next pictures show the end of turn three.  The Pakistani start to spread out their armor but lose some to opportunity fire from the Indians and bring on their infantry battalion towards the oilfields.
 

 
Turn Four and the Indians catch the Pakistani infantry in close formation with their artillery and cause disruption and havoc among them.   They also start to pull back away from the incoming artillery barrages to occupy the oilfields.
 

 
 
During the Pakistani turn four they are able to recover some of the infantry and take out some more of the T72's with a well placed artillery barrage followed up by tank and anti-tank fire.
 

 
During the Pakistan turn four movement they force the action towards the Indian entry point and the infantry starts to approach the oilfields.
 



 
Turn five and the Indians crush the Pakistani advance thru artillery and tank fire.  The entire front of the advance is covered with burning armored vehicles.
 

 
The Indians consolidate their hold on the oilfields and the town by putting mixed teams of infantry and armor around the oilfields.
 
 
In desperation the Pakistani forces push thru the burning vehicles to force the issue
 
 
But walk into a hail of tank and anti-tank missile fire.   Also the Indian's spotted what appears to be the Pakistani command group and call in a artillery barrage on them.
 

 
This is the breaking point for the Pakistani with their command disrupted and the Indians securely holding the village and oilfields its time to call it a day. 
 

 


A fun game had by all.   Next scenario will be Norway in 1985 with a British commando battalion and Norwegian home guard and recon forces trying to delay a Soviet advance.

 







Thursday, December 10, 2015

Battle of Nuiwa-Shar

Here is the battlefield for my latest project.  It is a modern scenario for 3mm miniatures.  The battle is India vs Pakistan in 1990 and the objective is to control 3 of the 5 areas (the town of Nuiwa-Shar and the 4 oilfields).  Will post the battle results next week after we play at our club meeting on Sunday.

 
 
The battlefield is 2' by 3' and each hex is 4" from flat to flat.   The hexes are from GHQ and the building and oilfields are either scratch made or from a monopoly like game King Oil.

Saturday, June 20, 2015

Battle of Bekaa Valley Syrian vs Israeli 1982

The Battle of Bekaa Valley is a modern scenario from Battlezones by Bruce Rea-Taylor modified for my rules which are modified Panzerblitz and Modern Combat to use inches instead of hexes.  Below is how the battlefield was set up with the Israelis appearing from the south and the Syrians on the board with reinforcements coming from the North.


Next is the possible Israeli forces certain forces show up automatically and the rest appear as random reinforcements each turn.  The label behind the vehicle shows the unit type and the stats in PB Z format.


Here is the Syrian potential forces they start with a few on board and the rest come in as random reinforcements.



The counters show either the units carried or the artillery rounds available or specialized weapons that have 1 shot capability.

The Syrians were initially set up with a BTR60 company around the town shown below and they had a BRDM2S and a air defense battery on the hills behind the town of a SA-9 and ZSU23-4.



The Israelis moved first and this was their initial move up the road towards the town.


The Syrians reacted by blocking the Israeli observers with smoke.


On the next turn the Israelis got their first reinforcements a pair of Defender helios with TOW missiles and almost lost one to the SA-9 platoon luckily it missed.


During their turn the Israelis tried to pull a surprise thru the smoke and assault the town which failed as the units in the town opened up with the BTR60 and RPG7s and destroyed the M113 before it could deploy its infantry. But the Israelis got some revenge and destroyed the BRDM2S with a good tank shot.


The Syrians on their turn called in artillery fire on the Israelis which will not land until next turn plus some more smoke to block visibility of observers.  Also their first reinforcements show up a company of infantry in BMP1s

 
 
During the Israeli turn they react by pounding the town with artillery and gun fire destroying the BTR60 and disrupting the infantry in the village section but their own infantry and M113 are disrupted by the Syrians meaning they can't move or fire until undisrupted and with artillery coming in during the Syrian turn are in trouble.




The assault on the town begins to intensify but the Israelis pushed a M60 a little too far forward and the Syrians were able to disrupt it with a Sagger shot from a BMP1 also more artillery on the infantry outside the town.



Finally the Israelis have cleared out one section of the town and have another disrupted time for the assault but they are losing lots of infantry in the attempt.


The next Syrian reinforcements show up a company of T72s.


And the Israelis occupy part of the town but it doesn't look for long as they are disrupted and the Syrians are ready to counter assault.


A view from the Defender on over watch of the battle in the town.


The Syrians retake one sector of the town and are bringing firepower down on the other.  How long can the Israelis hold on.



The Syrians retake the town and another company of infantry in BMP1s arrives which seals the fate of the Israelis who only have some armor left and no chance of taking and holding the town.



Victory to the Syrians.  This game was fought at our local club meeting on Jun 14th 2015 and fun was had by all.  The terrain is mostly scratch built from foam strips and Styrofoam and the vehicles and palms are from Oddzial Osmy thru Pico armor.  Next scenario will be South Africans vs Cubans coming soon  ---  Gary