Turn One - The guard arrives on the board and the first zombies are activated.
Turn Two - Guard attacks the zombies but don't have much luck and the engineers start to raise the boom to fix the wire. After all the shots and vehicle noise zombies appear from all around.
Turn Three - Double 5's no one activates and a civilian car appears to enter the area.
Turn Four - The zombies move first and charge the guard and engineers. One is cut down but the others are stuck in melee. The civilian car moves up next to the guard who order it to get out of the area.
Then the guard open fire on the zombies and can't hit only one killed and the engineer driving the repair truck hides in the cab from the zombies.
Turn 5 - Double 5's rolled no activation but the engineers remove the broken wire.
Turn 6 - Guard activate first and finally kill some zombies.
On the zombie turn it's melee time they move in and get the better of a guardsman who falls dead to the zombies. Time to feast. The civilian car tries to get away but the zombies attack and are killed by the car occupants.
Turn 7 - Guards activate but the zombies don't. The guard opens fire and kills some more zombies but lose a man wounded in a melee.
Turn 8 - Zombies don't activate again lucky for the guard cause the driver of the Humvee can grab the wounded soldier and pull him inside the vehicle while the rest of the guard attack.
Turn 9 - Zombies are dumbfounded just milling around and the guard shoot them up again.
Turn 10 - The guard fails to activate but the zombies do and attack the guard but the guard fights back and kills them while the civilian car gets off the board.
Next part to come soon. This has been a great game so far really enjoying the action.
No comments:
Post a Comment